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Used for accessing to a Mesh3DGenerator.
IMesh3DGenerator are able to generate Mesh3D.
IMesh3D| Method Summary | |
IMesh3D |
generate()
Generate complete Face3D and Vertex3D arrays using the current quality. |
dzzd.Face3D[] |
getFace3D()
Gets complete Face3D array. |
double |
getMesh3DGeneratorQuality()
Gets the quality used for Mesh3D generation. |
int |
getNbFace3D()
Gets total number of Face3D for last generation. |
int |
getNbVertex3D()
Gets total number of Vertex3D for last generation. |
dzzd.Vertex3D[] |
getVertex3D()
Gets complete Vertex3D array. |
void |
setMesh3DBounds(double min3DX,
double min3DY,
double min3DZ,
double max3DX,
double max3DY,
double max3DZ)
Sets the size of the generated Mesh3D. |
void |
setMesh3DGeneratorQuality(double quality)
Sets the quality to use for Mesh3D generation. |
| Method Detail |
public void setMesh3DBounds(double min3DX,
double min3DY,
double min3DZ,
double max3DX,
double max3DY,
double max3DZ)
min3DX - bounding box xminmin3DY - bounding box yminmin3DZ - bounding box zminmax3DX - bounding box xmaxmax3DY - bounding box ymaxmax3DZ - bounding box zmaxpublic IMesh3D generate()
public void setMesh3DGeneratorQuality(double quality)
quality - new quality valuepublic double getMesh3DGeneratorQuality()
public int getNbFace3D()
public int getNbVertex3D()
public dzzd.Vertex3D[] getVertex3D()
public dzzd.Face3D[] getFace3D()
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